This limit can be modified by the following modifiers.Īvailable only with the Dharma DLC enabled. 3 military, 3 administrative and 3 diplomatic. It was last verified for version 1.30.Ī nation may only have up to 3 policies active in each monarch point type i.e. Please help with verifying or updating this section. 6.14 Field Priests and Soldier's Prayer Books.6.1 The Privy Council Establishment Act.4.3 Formalized Scales, Weights and Measures.I agree your first change, the second change is rather inconsequential, and the third change I disagree with because I think those bonuses are already powerful enough to begin with. Embargo, rebel support, and foreign spy detection would all ideally be powerful modifiers to create a covert type of warfare to weaken rivals without having to engage in war, but they are quite weak for their purposes and will never be better than just conquering the rival to weaken them. My main gripe with it at the moment is that you can tell it, and espionage in general, has been provided to suit a map-painting meta. I believe there are incredibly limited cases where espionage ideas are worse than diplomatic ideas for the purposes of espionage. Also if you start with for instance three diplomats, the nation that took diplomatic ideas would only have 1.25x the diplomats of the nation that took espionage ideas and the nation that took espionage ideas has their bonus apply to their original diplomats as well whereas the "bonus" of diplomatic ideas is simply just having one extra. While diplomatic ideas might give you more diplomats, each of the diplomats have a significantly greater chance of being detected. In your contrast between diplomatic and espionage ideas I believe you are forgetting about two things: foreign spy detection, and the other diplomats you had before taking the idea group. With Mare Nostrum DLC: increase siege ability bonus from spy network size (e.g.Add envoy travel time bonus (when you have 1 diplomat travel time is more precious than when you have 2).Replace "-25% cost to fabricate claims" with "-25% cost of all covert actions".I suggest following changes to Espionage group: For all these cases effective speed is 150%, which is worse than having 2 diplomats. Also, with Mare Nostrum spy networks are often built because of their siege ability bonus. Other covert actions get neither bonuses nor discounts. The only one which gets any kind of bonus in Espionage is "Support Rebels", which requires whopping 60 points, and bonus itself is not so impressive (+15% monthly rebellion grows boost instead of +10% base). So, Espionage and Diplomatic are actually balanced for the purpose of making claims (it wasn't obvious to me when I started writing this post). If we are making claims, Espionage provides 25% cost reduction, so effective speed becomes 200% (if speed is 1 point per month, with diplomatic we need 20 months to get 20 points and with espionage we need 10 months to get 15 points). Now, let's assume that the only diplomats we can use for spy networks are those provided by idea group - others are busy with something else, and compare efficiency of 2 diplomats from Diplomatic with 1 diplomat from Espionage.ĭiplomatic: spy network construction speed is 100%, resulting in 200% in total.Įspionage: spy network construction speed is 150% However, in practice we often build spy networks in parallel, especially if we have enough free diplomats for that. If our goal is to construct spy network in a single country, having 2 diplomats it's not really helpful. Let's compare how Espionage and Diplomatic ideas affect construction of spy networks.ĭiplomatic ideas give us 2 diplomats, while Espionage gives only 1 diplomat.
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